ThunderBlox.
I build Roblox games that people actually play — and the systems that keep them running.
Games I've coded.
Real games, real numbers, and a clear account of what I built.
Fully codedFight for Brainrots!
A full game built from the ground up, from core gameplay and combat to progression and the systems behind it.
Fully codedSpin For UGC
The complete scripting behind a UGC experience that reached 200K plays. The game is currently private.
Partially codedDig Stuff
Contributed core systems and gameplay scripting alongside the existing development team.
RoSignal.
Live control for games that never stand still.
RoSignal is the live ops and automation platform I built for Roblox creators. Connect game events, analytics, webhooks, and schedules to actions across your live experience — without republishing.
Your game's performance changes or a scheduled event begins.
Update live settings, trigger game actions, or notify your team.
API uptime, 30 days
Founding testers
From idea to launch.
Straightforward collaboration. Thoughtful execution. Games built to last.
Plan
We define the idea, scope, references, and what the finished experience needs to be.
Build
I script the gameplay and underlying systems, with progress you can actually follow.
Refine
We playtest, fix what doesn't feel right, and polish the details that matter.
Launch
We get it ready for players, and I can support updates after release.
Let's build something great.
A complete game, a system that needs solving, or an idea you want to get moving — tell me about it. I usually respond within 12 hours.